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Cat Merc
Ahrendee Mercenaries EoN.
6110
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Posted - 2014.02.01 14:13:00 -
[1] - Quote
It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6110
|
Posted - 2014.02.01 14:22:00 -
[2] - Quote
Mdog 24158 wrote:There are already many threads discussing this They are mostly discussing the DPS or range or something like that.
I have yet to see a thread discuss the accuracy problem.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:43:00 -
[3] - Quote
Kahn Zo wrote:OP, cat,
Have you skilled into the RR and have tried it yourself? If you have, have you tried it with your assorted suits? If so, what you have posted is your results and conclusions of? or, are just fed up being chewed up by it, like everyone was by the AR two months ago?
The RR is FOTM at this time. That is fact. Just about every Logi is sporting a RR.
Yes, I speced into it, I needed to know what I am getting hit with in my tinfoil scout suit, to understand its pluses and minuses so I can deal with it accordingly.
I do like the RR, it is almost the marksman rifle, between a sniper and AR. But if mercs use it for not it's intended role, (imagine that in Dust, who would ever do such a thing, never...) you would see less of it used.
It is nature to exploit anything in this game to its advantage and fullest potential. A prime example of exploit is the Logi suit (now that is being fixed in 1.8)
Skill into it, try it, exploit it, then report back with your opinionated analysis of. I have actually. All the rifles have at least proficiency III for me.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:46:00 -
[4] - Quote
Happy Jack SD wrote:Lorhak Gannarsein wrote:Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. If optimal was "win mode" Shotguns and SMG's would win 100% of the CQC engagements. As Is, player skill plays a larger role in outcomes of combats. Spray and preying with your AR 'in it's optimal' does not entitle you to winning all your gunfights. +++EDIT+++ To clarify, I have Prof 5 in AR's and Prof 4 in RR's. I still use my AR, and I can wreck RR users as I can play to my weapons strength and their weaknesses. Shotguns and SMG's are a special case. One relies on massive alpha (and if you hit, it does win 100% of the time), and SMG's are a sidearm.
We are comparing four rifles that have clear advantages and disadvantages.
The RR has too many compared to the AR, which is currently the weakest offering of the four rifles. Lowest range, second lowest DPS, low burst damage, medium-low alpha, there is no point in that weapon because the other three rifles are just better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6122
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Posted - 2014.02.01 16:53:00 -
[5] - Quote
Fire of Prometheus wrote:Lorhak Gannarsein wrote:Fire of Prometheus wrote:The rr does +Dmg to armour.
90%* of the players stack armour.
Do I need to explain more?
*numbers are just a place holder to help you understand my point Irrelevant. In its optimal range the AR should be consistently besting the RR and CR, which are not designed for such close range (although the CR should be much more competitive than the RR at those ranges), while the ScR is clearly intended as a massive-alpha, low DoT weapon, and its low usage rate relative to the other rifles speaks volumes. I see more GEKs than CRWs, even now. It's 10% higher than normalised damage, incidentally. True, but he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are).... And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6124
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Posted - 2014.02.01 17:10:00 -
[6] - Quote
Sev Alcatraz wrote:Please don't take away my crutch? Fixed
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6127
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Posted - 2014.02.01 17:38:00 -
[7] - Quote
Smooth Assassin wrote:It's good and a fine weapon, as a non-rail rifle user i think the range should be cut off a bit maybe 15% and thats it, the recoil stops it being king and separates it from the AR wich has less recoil. "Recoil" If you actually used it, you would know how insignificant this recoil is once you learn how to deal with it.
And range should be the last thing to be cut off, this is a Caldari weapon, range is their thing.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6145
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Posted - 2014.02.01 20:12:00 -
[8] - Quote
Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those
And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right...
Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false.
Is that enough to make you STFU?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6148
|
Posted - 2014.02.01 20:22:00 -
[9] - Quote
Marlin Kirby wrote:Cat Merc wrote:Fire of Prometheus wrote: [T]he rr is the "racial equivalent" of the breach ar from pre 1.7. So logically, it should be high damage (as most breach weapons are) and slower ROF with a better hip spread (as most breach weapons are)....
And yet Breach weapons tend to have **** for DPS. The Breach AR has 100 less DPS than the normal AR. And do you see anyone using a breach? The breach AR is in a pitiful state because of CCP's horrible track record of nerfing weapons. If I was king of the universe, I'd buff the breach's DPS while nerfing its range (the range being worse than regular AR, but better than an SMG). Ghost Kaisar wrote: Give that thing the Hipfire spread of the Tactical Assault Rifle. All will be fine. (For the curious, try the TAR while strafing and fire at a wall. Look where the bullets go. This is how it should be with weapons meant for long range)
The hip-fire for the TactAR is as bad as any weapon in CoD, making it virtually unusable. It's a damn slot machine. Arkena Wyrnspire wrote:Tight hipfire is only a disadvantage in CQC if you're a terrible player. If you can actually aim it's a massive advantage, and past the charge time if you're doing badly with a rail rifle in CQC you're doing it wrong. That sort of irrelevant to be honest. Most people who play shooters are terrible which balances out in itself. The King of CQC may love the gun, but Average Joe may hate it the same situation. Don't get me wrong, I do understand that most of the arguments here are "it's too good at CQC!" but your argument displays the very problem: it varies from person to person. _________________________________________________________________________________________________ I mentioned before with KAGE that I don't think any weapon in the game should be useless in CQC besides the sniper rifle. I gave the imaginary CQC situation of two people of a random skill level, one with a RR and the other with an AR. In my perfect view of the game, the guy with the AR wins 3/5 times. That's balanced to me. What so many people seem to want to happen to an apparently OP weapon is the extreme of 0-1/10. If people really think the weapon is OP then why not bring down the weapon damage by 5 in each tier? Also entertained the idea in my head of reducing the recoil thereby reducing headshots. After all, more recoil often equals more headshots. That's what happened to me in MAG and BF3. Just an idea. Actually the breach AR has the same range as the AR.
If the RR had the DPS of the Breach, it would still be better because it has nearly double the range.
And if the AR wins in close range 3/5 times, I want the AR to win at long range 2/5 times. But it doesn't happen, unless the RR user is literally sitting still and wanting to be killed, it doesn't happen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6148
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Posted - 2014.02.01 20:27:00 -
[10] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Another RR QQ thread from Cat Merc LOL
Cat, you're a bad player so just shut up. This one is my... second. Yeah I'm totally spamming those And I guess me having all four rifles to prof III (AR and SCR to IV), and me seeing that the CR and RR are outperforming the AR like mad means I'm bad? Right... Textbook crutch defense, telling the OP that he's bad. You are also engaging in a logical fallacy by doing so, even if I was bad that doesn't mean my argument is false. Is that enough to make you STFU? Awwww poor kitty is my crutch better than your crutch? You want my crutch nerfed so your crutch can be better again? Yes? that's your bad player mentality right there. So... Me wanting my rifle to beat your rifle where it's supposed to beat it means I want a crutch?
AR is stupidly pointless, I want it on par with the RR.
TTK is too low as is, so buffing the AR is out of the question.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6152
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Posted - 2014.02.01 20:34:00 -
[11] - Quote
OliX PRZESMIEWCA wrote:BL4CKST4R wrote:OliX PRZESMIEWCA wrote:Generally 100 % bullshit.
Try to fire RR while strafe, when your opponent is on the move.
How many same topics you will start over and over? umm the RR doesn't kick when you strafe and fire in ADS lol And when your opponent is on the move as long as there is distance more than 50 meters he is dead in 2 seconds. Yep if he's loaded with armor. Try to beat caldari or shield minmatar without flux. You can change hipfire I don't care of it. Most people who complain here are armor fit users, slow and low shield. I'm playing as an amarr logi, when I was fully armor I was easy target for RR. I've changed fit, put more shield on it and now RR isn't so good against me. Also: IF U are: *AR user, *CR user, *HMG user, *Shotgun user, ...and U complain that somebody killed you in CQC from RR than like somebody smart said here before: "You are doing something wrong" Actually, AR user has good reasons to complain if you actually read the thread. Actual real world DPS is lower than RR even in close range. Shields are about 1/3rd of my total eHP, so I wouldn't say I have low shields, medium sized more like it
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6160
|
Posted - 2014.02.02 04:46:00 -
[12] - Quote
Pvt Numnutz wrote:The gallente at is better when fired in bursts, like an actual assault rifle, you cannot cry for a Nerf to a weapon because people want to pray and spray. That said the RR does have disadvantages, the charge time, slow rate of fire, and magazine size. I do see where you are coming from, especially since you are gallente. This weapon was designed to kill armor tanks, much like the scrambler is designed to kill my shield tanked caldari suit. You know what I do when I see a good scrambler rifle user? I run, because I am out matched, as I cannot fight that awesome alpha of a gun designed to kill me.
I don't see the range as an issue, it has the same optimal as the scrambler rife, 78m it's effective is a bit longer, I believe 102m. At about 150m I'm doing about 20% damage, I won't be able to break shields at that damage before I burn through my whole clip. The assault rail is meant for medium to short range, its a variant, but a good gal at user will still beat me cqc.
I don't care if you Nerf the RR, I don't use it because its op, I use it because its caldari. I would like to know how you intend to reduce the dps tho, as I would preferably like to keep it useful. Personally I think all assault rifles should loose 10% damage to encourage specialty weapons. The problem is that it has both range and DPS. Plus it can apply that DPS better than the AR, so even though they both have matching theoretical DPS, the RR has more effective DPS. That's just plain stupid.
A few points: The charge time is nearly insignificant, after a match using it I forget it even exists
Slow ROF has it's advantages, like I said it allows you to control your bullets better, and it's also not as wasteful on ammo
[*] A clip unload on the RR takes longer than the AR, so while the absolute clip size is smaller, in reality the AR has a "smaller" clip
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6165
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Posted - 2014.02.02 09:08:00 -
[13] - Quote
Michael Arck wrote:Auris Lionesse wrote:Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too.
And thus the cycle continues...shame, really. Both need a nerf actually...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6173
|
Posted - 2014.02.02 16:10:00 -
[14] - Quote
Morathi III wrote:Cat Merc wrote:It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time.
An AR, while accurate, is not as accurate, and unless the target is sitting still or moving RIGHT at you, you will never apply full DPS. Even while aiming down sights, due to it's fire rate if the target is moving you usually can't apply full DPS.
So you have a weapon with the same DPS as the AR, higher range, higher accuracy, better damage application...
RR DPS must be reduced, it's too accurate, has too much range and has too good of a damage application to have this much DPS. really not, you play with a gallente with dmg mod live with it, now you have a counter stop whinning you appear to never played an MMO So... What stops me from putting on an RR and making those damage mods even better?
You appear to have no logic.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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